Amanita caesarea

Organic exercise in zbrush. Textured in photoshop and substance painter. Rendered in vray.

Substance Painter

Painting exercise on a organic mesh. Modelled in max&zbrush, textured in substance painter and minor touches in photoshop and rendered in UE4.


Unreal Engine 4

I did a piece to test the new features of Unreal Engine 4. Quite impressed with the new tools of UE4.


Hi-poly mesh modelled and rendered in Zbrush itself.

Sea God

Classical sculpture. I used max, zbrush, and photoshop. Rendered in vray.



This month alfa romeo sprint is featured in 3d creative magazine.
You can download here

alfa romeo sprint 2600

Hard-surface modelling exercise. Tools : 3d max, photoshop, zbrush, vray

Some professional work

I've recovered some interesting stuff.




Personal work.

the scourge project ep. I and II

Decided to share some works I've done for tragnarion.

anxious gnome

A bit of sculpting. Playing with new brushes of zbrush 3.5R3

the scourge project

I've been working on this game more than 2 years. Available on steam . For further information: