Dune Sand Material

Another procedural material.




Procedural Brick Material

Made it 100% in Substance designer





Synergy between Zbrush&SD


Tileable material. In this case I used Zbrush for doing several floor pieces, which were used later for doing the layout of the height map in Substance Desinger




Amanita caesarea

Organic exercise in zbrush. Textured in photoshop and substance painter. Rendered in vray.






Substance Painter

Painting exercise on a organic mesh. Modelled in max&zbrush, textured in substance painter and minor touches in photoshop and rendered in UE4.



 

Unreal Engine 4

I did a piece to test the new features of Unreal Engine 4. Quite impressed with the new tools of UE4.





drgn

Hi-poly mesh modelled and rendered in Zbrush itself.


Sea God


Classical sculpture. I used max, zbrush, and photoshop. Rendered in vray.





3dcreative

 
 


This month alfa romeo sprint is featured in 3d creative magazine.
You can download here http://www.3dcreativemag.com/

alfa romeo sprint 2600

Hard-surface modelling exercise. Tools : 3d max, photoshop, zbrush, vray







Some professional work


I've recovered some interesting stuff.





scfi-wall

 

blacksmith





Personal work.

the scourge project ep. I and II

Decided to share some works I've done for tragnarion.


anxious gnome


A bit of sculpting. Playing with new brushes of zbrush 3.5R3

the scourge project


I've been working on this game more than 2 years. Available on steam . For further information: www.thescourgeproject.com
http://store.steampowered.com/app/36700/

SwordFish_03


yellow_one